| swogoussy | Дата: Суббота, 23.11.2013, 22:36 | Сообщение # 1 |
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| As a general rule, I don't think all Kinect games are flops. Some of them work very well, and fulfill their role perfectly -- like Fruit Ninja or The Gunstringer -- and deliver unique experiences that really let the Kinect feel like a success. Others fall flat and feel forced and contrived -- http://www.doodlejumponline.org - doodle jump 2 is one of those games. Like a large number of Kinect games, Doodle Jump for Kinect only operates under what I call "above ideal conditions." In other words, if you have a gigantic room, move everything out of the way, stand perfectly straight, and place the Kinect on top of your TV, things are likely to go according to plan -- most of the time. To be clear, you play the role of The Doodler, as you ascend higher and higher on a vertical plane, and fight off enemies along the way. The Doodler has to land on platforms to keep ascending, and if he falls, it's back to the checkpoint. It's a simple concept right? That's where the convoluted Kinect controls come in.
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